![]() There are two possible spots in Sagus Cliffs one in Circus Minor with the Cult of the Changing God, and one up in Caravanserai directly below where the silver aliens hang out. A Place To Lay Your HeadĮarly in the game, after finishing a few quests, you’ll probably find your stat pools getting low and needing somewhere to sleep in order to refresh them. When you happen upon someone who can upgrade the armour of your companions (around halfway through the game), take up that offer for as many as you can afford. If you sub somebody in late in the game, they won’t be as useful in a fight or in contributing with extra skills. Keep in mind that companions will not level up when away from you. Using this, you can summon and dismiss companions at will (as long as you have space in the party). So is the massive hole in the floor an intentional design, or … ?Īnother vital companion item that you’ll pick up through pursuing the critical path is the Bronze Sphere (a familiar item for Torment fans). Callistege heads back to the Order of Truth building, while Aligern sets up back in the Underbelly region. It’s not possible to have both of them in your party at once (they’re not best pals), so you’ll need to ditch one or both almost immediately after meeting them. Here’s where they all are (skip over this part if you don’t want minor spoilers).Ĭallistege and Aligern (Nanos): You can’t miss them, because they’ll be introduced to you right after the introduction and character creation. You may not end up getting Lore: Machinery yourself, but if one of your party does then you can use their expertise as a boost when required.Įach of the six companions can be found in the first major city hub, Sagus Cliffs. Keep that in mind when putting your party together, so you have a nice broad range of skills covered. You can also make use of their skills and stat pools during many of the skill check events in the game. In Torment: Tides of Numenera, party companions won’t just help you during a Crisis combat encounter. Not absolutely necessary though – I finished the game without the Last Castoff being training in any of those things. If you’re planning to get into a fight or two, some skill in Light, Medium or Heavy weapons will obviously be helpful. You definitely want to be able to tinker with this. I ended up as a Jack with a heavy investment in Intellect (for speech checks and various other reasons). The three playable ‘classes’ (Glaive, Jack, Nano), broadly correspond to the three main stats Might, Speed, Intellect, respectively. You can’t choose every useful skill (of course), and Torment: Tides of Numenera gives you plenty of ways (companions, other quest options) of getting around character limitations. Part of the joy of these games is roleplaying as the character you want to be, so don’t take any of this as the gospel truth and one true path. ![]() ![]() If you’re reading this in six months time (or more) then certain aspects may have changed, patched, and so on. These are my experiences with the review build of the game. But if you need a little more help with getting started, finding party companions, or navigating to useful parts of the Sagus Cliffs area, then read on. If you’ve played the original Torment, or are a regular player of cRPGs, you should be just fine. Torment: Tides of Numenera is a game of many words, and the early parts of the saga can be somewhat overwhelming without a helping hand.
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